For Learning & Fun.
I have been dabbling with making games for most of my life. As a child, one of my favourite hobbies was creating boardgames. As a mum, I love creating games with and for my children. Now as a researcher, I am learning about the design and development of games across a variety of media with a variety of tools.
I am particularly interested in the power of story, and interactive narratives. As time goes on I hope to add to my collection of games with story based games made with software such as Twine. As I create, I’ll add them here.
In the meantime, I have a very small collection of games that I have created. Here they are…
The Taco Effect
Heard of the butterfly effect? This is similar, but this time, with Taco’s!
The Taco Effect is a collaborative storytelling game resulting in irrevocable drama on a universal scale. Your direction can be utopian, or dystopic – it’s all in your hands (taco’s included). It came about one night when I was having dinner with my family, and the taco broke in my hands. Following initial displeasure, we took it as an opportunity to create a dinner table story game about being as dramatic as possible, and The Taco Effect was born. You can download it on Itch.io.
This game was written in collaboration with Xalavier Nelson Jr. Please go and check out his work!
This game is a work in progress. When finished, it will be available as a print n play from itch.io.
Dragon Realms is an adventure in the realm of dragons. Can you ride them all? Can you rule all the realms?!
This is a tabletop game where you play as the Sun or the Moon, and compete for the guardianship of all the realms and their wise dragons. Game Designers are my son, Harry (14 years old), and myself.
It is currently in playtesting mode, but you can read about its development from inception here on this twitter thread.
Please let me know if you would like a copy of this to playtest.
Detachment is a short RPG for two lovers. It explores attachments, insecurity, and fear. All you need is the attached single PDF of rules in order to play (click on the image to the right).
It takes approximately 5 minutes to play. For some people it may provoke strong emotional reactions. I recommend making time to swap roles (Attach / Detach), and allowing at least double the play time for post-game care.
This was my first attempt at a video game. It was made in Unity 4, and exported as a webplayer.
It is a simple ball rolling game. The object of the game is to collect the spinning cubes by moving the ball using either your arrow keys, or WASD keys.
The game was made by following the Unity ‘Roll a Ball’ tutorial with intense focus! You can find the tutorial here.
Unfortunately the Unity webplayer does not work in Chrome. Sorry about that! If you are keen to play my little game, you will need to reload this page in another browser. Good luck!
Once Upon A Bot
I love Twitter. I particularly love twitter bots. Naturally, I have wanted to make one for a while. When I stumbled upon Zach Whalen’s instructions on how to make a twitter bot using Google Spreadsheets, I simply could not resist!
Once upon a bot uses a Markov-chain algorithm to generate random statements based on a segment of Fairytale text. What results is often nonsense. Occasionally however, the resulting tweets are nothing short of lyrical prose. How fun!
I have embedded the latest few tweets to look at here on this page. But you can check out the account on Twitter over at @OnceUponBot.
*Update: I’ve now discontinued this bot. It was fun while it lasted..?! :)
This is my first complete twine. And it’s tiny. You could even say, twiny?
It is a short interactive poem that was conceived and developed together with Ben Walter as part of a collaborative and creative writing initiative by the Australian Council for the Arts, SA Writers Centre Digital Writer in Residence program.
I have embedded it to play here on this page, but if you have any trouble, it is also available on philome.la here.
If you would like to learn more about writing interactive narratives with twine, you can do so here.