Game Design Book Club

Yesterday I discovered Liz England’s book club – Game Design Book Club – where group members read one book per month on game design and related disciplines. Naturally, I joined instantly. You should too (if this subject area interests you of course :) ). If you would like to connect with Liz, you can visit her twitter here. If you’d like to go straight to the book club, you can do that here.

The book club started back in June 2015, so I have a bit of catching up to do. I’m really just writing this post as a bit of a reminder (and something to keep me accountable) as I catch up with the group. It’s also a list! And I love lists. Here is the list of the books that the club has read and discussed so far:

June – Flow: the Psychology of Optimal Experience by Mihaly Csikszentmihaly. You can get the kindle edition here.

July – Game Feel by Steve Swink. Website here.

August – Finite and Infinite Games by James Carse. Kindle edition over here.

September – Challenges for Game Designers by Brenda Brathwaite. Paperback available here.

October – Characteristics of Games by George Skaff Elias, Richard Garfield, and K. Robert Gutschera. Kindle edition over here.

November – Shooter edited by Reid McCarter and Patrick Lindsey. Aaaand here’s the kindle link right here.

December – The Art of Failure by Jesper Juul. You guessed it, there’s a kindle edition right……. here.

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There are no books rostered for the month of January as it has been determined that it will be a catch up month – woot! I have also a small list of books I will be adding to my ongoing book reading list over the next few months. These are very much related to my phd thesis, and so probably far too specific for broader interest groups…. But just in case you’d like to read & discuss with me, here’s a small selection of the books I’ll be reading in the short term:

Flourish: A Visionary New Understanding of Happiness and Well-being. Kindle over here.

The Game Narrative Toolbox. Aaaaand, here’s the kindle link right here.

The Art of Immersion: How the Digital Generation Is Remaking Hollywood, Madison Avenue, and the Way We Tell Stories. Sounds great hey? Kindle over here.

Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media. I’m not sure how a text on literature and electronic media has no kindle version, but you can get a paperback right here.

Narrative across Media: The Languages of Storytelling. Again, no kindle version, but hardcopy right here.

Hamlet on the Holodeck: The Future of Narrative in Cyberspace. Everyone interested in games, stories, and technology needs to own a hardcopy of this book. So here’s the linky for that right here.

Storyworlds across Media: Toward a Media-Conscious Narratology. Kindle edition! Finally! Right here.

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Now, if you are a resourceful human, you can use your googling skills to probably find pdf’s and otherwise free copies of many of the above texts. Let it be said that I do not endorse such activities! I also really like to collect things, so I generally buy hardcopies / kindle editions of books that I know I want to read and refer to over time. I’ll do me, you do you :)

Happy reading, friends! And please let me know if you want to join in on the readerly times :)

2017-12-03T06:42:03+00:00

About My Work

Hi, I’m Jane ~ thanks for visiting!

I am a Researcher of Psychology and Games, and I’m currently undertaking a PhD at the University of the Sunshine Coast conducting research on the intersection of Psychology and Game Design.

What are you working on? I would love to hear from you!

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